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Wurlitzer Jukebox

This project is a resurrection of some old University work I did many years ago, except now with modern tech I could turn the old baked down UE3/4 style Jukebox into a UE5 Nanite-ready Jukebox, no normals required. It was fun to do this project and see how far I've come in that time, as well as try out some Unreal 5 rendering as opposed to Marmoset 4 which I'd used previously.

The main thing I learned doing it is that not having to bake normals is refreshing, as I didn't have to worry about bake errors
4k + 2k textures, 4k for the jukebox body and 2k for the text (though it could have gone lower in all honesty).
Used Quixel Bridge to get some extra textures and decals, modelled in Maya mostly with use of Blender scripts for UV packing. Textured in Substance Painter.

Front View

Front View

Back view. The back of the box allowed for some interesting weathering.

Back view. The back of the box allowed for some interesting weathering.

Dead-on front view.

Dead-on front view.

Floor view.

Floor view.

Right side view.

Right side view.

The old Jukebox, created around 2014.

The old Jukebox, created around 2014.