At Splash Damage I was given the opportunity to work with The Coalition on IceBound, a multiplayer map for Gears 5. The map's look is that of a village created in the shadow of the bones of the Riftworm, with a frozen lake in the centre that can be shattered to damage players in battle.
I worked with Julius Peters on the Environment Art side, with lighting by Ashley McKenzie and Derek Patterson, VFX by Sergi Salvador, Concept support by Manuel DuPong and Braydan Barrett, Tech Art support by Jon Langford, under the art direction of Jacob Mandt, Jason Flanagan, Matt Massier and Aryan Hanbeck.
Concept Art:
https://www.artstation.com/pong
Environment:
https://www.artstation.com/dvids
Tech art:
https://www.artstation.com/jon-langford
https://www.artstation.com/burntkona
https://www.artstation.com/grigorefx
https://www.artstation.com/matthijsv
Lighting:
https://www.artstation.com/partypat
https://www.artstation.com/noisecheck
VFX: