At Splash Damage, I was given the opportunity to work on Gears of War 4, which was an incredible experience. The environment team worked alongside The Coalition to produce the multiplayer component of the game, and I was given the opportunity to remake Forge, one of the launch maps, into Forge Blitz. I worked alongside Matthias Riegler on this map, with lighting support by Ashley Mckenzie, original world-building by Kevin Duhaein and Ali Khalil, concept support by Manuel Dupong and under the art direction of Jason Flanagan, Angelo dal Pra and the team at The Coalition.