At Splash Damage, I was given the opportunity to work on Gears of War 4, which was an incredible experience. The environment team worked alongside The Coalition to produce the multiplayer component of the game, and I was given the opportunity to create the 4th reimagining of Gridlock, set years after it was abandoned. I worked alongside Jaime Gonzales Vallejo on this map, with lighting support by Liam Reid, concept support by Manuel Dupong and under the art direction of Tim Appleby, Angelo dal Pra and the team at The Coalition.