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Gears of War 4 - Rustlung

At Splash Damage, I was given the opportunity to work on Gears of War 4, which was an incredible experience. The environment team worked alongside The Coalition to produce the multiplayer component of the game, and I was given the opportunity to help create Rustlung, one of the postlaunch DLC maps. I worked alongside William Taylor-Parker and Luke Efrussy on this map, with lighting support by Liam Reid, concept support by Manuel DuPong and under the art direction of Jason Flanagan, Angelo dal Pra and the team at The Coalition.

Rustlung - Spawn A

Rustlung - Spawn A

Rustlung - corridor.

Rustlung - corridor.

Rustlung - Spawn B

Rustlung - Spawn B

Rustlung - engine chamber

Rustlung - engine chamber

Rustlung - Spawn A- Lambent Stalk view.

Rustlung - Spawn A- Lambent Stalk view.