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Gears 5 - River MP Map

During my time working on Gears 5 I had the honor of helping to bring back a much-requested MP map from Gears 2, which was the classic River. The art direction for this iteration of River was the scene of a classic battle between COG and Locust, and the team really worked to push that narrative throughout the map to help guide players around the symmetrical layout.
I was responsible for dressing this environment from blockout to shippable with assets, alongside fellow artists Joe Tyas and Julius Peters. My main focus was on the central bridge and river and the two side buildings, being the Corpser-infested cafe and the town hall building claimed by the COG. The riverbed itself was a muddy no-man's land full of the bodies of the dead factions.

Env Team:
https://www.artstation.com/joetyas
https://www.artstation.com/dvids

Concept Art:
https://www.artstation.com/spectre_shooter
https://www.artstation.com/eccoriver

Lighting:
https://www.artstation.com/xiaowantou

VFX:
https://www.artstation.com/ktmm

Art Direction:
https://www.artstation.com/mediumrare
https://www.artstation.com/fuelstains

Inside the cafe.

Inside the cafe.

Riverside view.

Riverside view.

Riversong Cafe facade.

Riversong Cafe facade.

OOB view, featuring Siege Beasts.

OOB view, featuring Siege Beasts.

The no-man's land on the bridge, featuring COG and Locust barricades.

The no-man's land on the bridge, featuring COG and Locust barricades.

Under the bridge view.

Under the bridge view.

Town Hall facade

Town Hall facade

Town hall side view.

Town hall side view.

Town Hall interior.

Town Hall interior.

Town hall upstairs area.

Town hall upstairs area.