Tried to flex the modelling skills by using Blender for an asset, and also doing a bit more in Substance Painter with procedural materials. In this case, I chose the British classic phone box.
18k tris, 2 x 4096 textures (one for the outer box, one for the inner panel with the handset) and 1 x 1024 for the trash and cobwebs (courtesy of Megascans for the trash).
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