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DKC2 -The Flying Krock [UE4]

This is a piece of fanart I put together this year to celebrate one of my favourite games, Donkey Kong Country 2, and its final battle arena, the Flying Krock, as well as the corpulent crocodile who awaits inside (not pictured).
The environment was designed to be a reimagining of the environment as if the game was to be remade today, with a bunch of extra set dressing and design changes to the environment.
I used this environment as a way to teach myself to use procedural materials in Designer to Painter, which was quite efficient and sped up texturing greatly as well as tying the scene together. I used a cheeky bit of Megascans for decals and trash here and there, but everything else was made from scratch.
Let me know what you think!
Donkey Kong Country 2: Diddy's Kong Quest, its logo, associated characters, Nintendo Switch, Nintendo and related logos are all copyright of Nintendo.
Original environment design courtesy of the guys at Rare back in the 90s and their Silicon Graphics computers!

The main view of the arena as one would see from playing the original game. I tried to respect original placement whilst adding my own spin, such as the glass panelling and the DK Coin in the back.

The main view of the arena as one would see from playing the original game. I tried to respect original placement whilst adding my own spin, such as the glass panelling and the DK Coin in the back.

The cockpit itself was a case of a bit more artistic license - I added the nautical-themed steering wheel to fit the pirate aesthetic, as well as radar screens, dials etc. The vines in the background are from the previous level, Screech's Sprint.

The cockpit itself was a case of a bit more artistic license - I added the nautical-themed steering wheel to fit the pirate aesthetic, as well as radar screens, dials etc. The vines in the background are from the previous level, Screech's Sprint.

The props here were pretty fun, and making base materials in Designer helped a lot. I used the TNT plungers from a beta version of the map to expand the scene.

The props here were pretty fun, and making base materials in Designer helped a lot. I used the TNT plungers from a beta version of the map to expand the scene.

Another shot of the krockpit - had the idea that K.Rool wanted to scarper with his treasure and lodged the Krock into brambles, clogging up a front engine port. This is because he was playing Switch at the time.

Another shot of the krockpit - had the idea that K.Rool wanted to scarper with his treasure and lodged the Krock into brambles, clogging up a front engine port. This is because he was playing Switch at the time.

I always was wondering where DK is hanging from in the center of this room when you battle, so based on the design of the ship I turned it into a hatch. I imagine it being open with a winch above.

I always was wondering where DK is hanging from in the center of this room when you battle, so based on the design of the ship I turned it into a hatch. I imagine it being open with a winch above.

Kong's eye-view of the arena. K.Rool has long since been dispatched.

Kong's eye-view of the arena. K.Rool has long since been dispatched.

Main Konsole animation GIF

Main Konsole animation GIF

Radar GIF. Accomplished by putting an emissive flipbook texture under a translucent glass plane.

Radar GIF. Accomplished by putting an emissive flipbook texture under a translucent glass plane.

A display of some of the materials I created in Designer for uses as SBARs in Painter. This allowed everything to be konsistent and each featured parameters to adjust to get custom effects, such as rust, denting and tears showing sponge.

A display of some of the materials I created in Designer for uses as SBARs in Painter. This allowed everything to be konsistent and each featured parameters to adjust to get custom effects, such as rust, denting and tears showing sponge.

A couple Painter shots of the Switch console, cheekily replacing the SNES controller in the back of the scene. This is the Kremling Special Edition.

A couple Painter shots of the Switch console, cheekily replacing the SNES controller in the back of the scene. This is the Kremling Special Edition.