At Splash Damage, I was given the opportunity to work on Gears of War 4, which was an incredible experience. The environment team worked alongside The Coalition to produce the multiplayer component of the game, and I was given the opportunity to create The Slab, one of the postlaunch DLC maps. I worked alongside Matthias Riegler on this map, with lighting support by Liam Reid, concept support by Nikolay Georgiev and under the art direction of Tim Appleby, Jason Flanagan, Angelo dal Pra and the team at The Coalition.