Just a quick project done over a weekend or two to recreate the London tube station platforms I have stood on many times. This one was created using Substance Designer and rendered in Unreal 5, using upward facing normals on a displaced plane to allow the normals to do the shading work. The different shapes of stones and their variation in spec made this little project interesting.
Used Bridge/Megascans to source some textures used for concrete and marble tiles, as well as their highly useful imperfection maps.
Could make this into a larger project but need to be inspired first!