Website powered by

EVE Vanguard - Carrion

This is some worldbuilding and asset creation work done for the Carrion map in EVE Vanguard, which is a sandbox FPS launching in early alpha today.
As lead of the Wreckage department of environment art, I was responsible for creating wreckage modules as well as composing them in the map to meet LD requirements, whilst ensuring they work with Nanite. and managing a small team under me to achieve the same quality.
This is an ongoing project so things can only get better in terms of quality!

Env Art(wreckage):
https://www.artstation.com/daria_odnorogova
https://www.artstation.com/dennislukat

Env art (Biome):
https://www.artstation.com/mattsouthall
https://www.artstation.com/stephenpietrusiak
https://www.artstation.com/livbutlerstroud
https://www.artstation.com/nes0815

Art Direction:
https://www.artstation.com/bencottage
https://www.artstation.com/theartfulldodger

Lighting:
https://www.artstation.com/zachhewett

Tech Art:
https://www.artstation.com/lukasboonen
https://www.artstation.com/hbjornsdottir

VFX:
https://www.artstation.com/kahll

Cloning Chamber area.

Cloning Chamber area.

Underpass area.

Underpass area.

Entrance to the Sulphur Fields.

Entrance to the Sulphur Fields.

Conduit area.

Conduit area.

Exit of Cloning Chamber.

Exit of Cloning Chamber.

Tunnels entrance.

Tunnels entrance.

Debris Fields.

Debris Fields.