As a change from my usual things I work on, I thought I'd try my hand at a space inspired by the Frutiger Aero design trend of the 2010s. This was a good testing ground for working with master material setups, translucency, emissives, VFX, PCG and giving spaces with very simple materials character, as well as an art shift from my usual dark and grungy environments.
The interesting challenge with this was also to realise the style in a space which captures its futurist vibes whilst still feeling grounded.
The scene was modelled and textured by myself with the help of some Megascans assets and textures, as well as a free caustics texture from Gumroad (unfortunately cannot find the original creator, but will credit once I do).
Flythru